| 1 | /** |
| 2 | * Copyright (c) Meta Platforms, Inc. and affiliates. |
| 3 | * |
| 4 | * This source code is licensed under the MIT license found in the |
| 5 | * LICENSE file in the root directory of this source tree. |
| 6 | */ |
| 7 | |
| 8 | import {nullthrows} from 'shared/utils'; |
| 9 | |
| 10 | /** |
| 11 | * Incrementally increases throttling when an even starts happening too often. |
| 12 | * For example, initially there's no throttle |
| 13 | * After 10 events without a gap of 10s, there's a 10s throttle. |
| 14 | * After 30 events without a gap of 30s, there's a 30s throttle. |
| 15 | * After no events for 10s, the throttle is reset to 0. |
| 16 | * |
| 17 | * These thresholds are configurable. |
| 18 | * "Throttling" means dropping events after the first one (unlike debouncing). |
| 19 | */ |
| 20 | export function stagedThrottler<P extends Array<unknown>>( |
| 21 | stages: Array<{ |
| 22 | throttleMs: number; |
| 23 | /** number of input events needed to advance to the next stage. |
| 24 | * Note: it doesn't matter if it was throttled or not. Every input adds to the advancement. */ |
| 25 | numToNextStage?: number; |
| 26 | resetAfterMs: number; |
| 27 | /** Called when entering a stage. |
| 28 | * Note: 0th stage onEnter is not called "on startup", only if you reset the stage, |
| 29 | * and that this stage resets the next time a value IS emitted, not merely once the time passes. |
| 30 | */ |
| 31 | onEnter?: () => unknown; |
| 32 | }>, |
| 33 | cb: (...args: P) => void, |
| 34 | ) { |
| 35 | // Time of the last non-throttled call |
| 36 | let lastEmitted = -Infinity; |
| 37 | let currentStage = 0; |
| 38 | let numSeen = 0; |
| 39 | |
| 40 | return (...args: P) => { |
| 41 | const stage = nullthrows(stages[currentStage]); |
| 42 | const currentThrottle = stage.throttleMs; |
| 43 | const elapsed = Date.now() - lastEmitted; |
| 44 | |
| 45 | // Input always counts towards going to the next stage |
| 46 | numSeen++; |
| 47 | |
| 48 | // Maybe go to the next stage |
| 49 | if (numSeen > 1 && elapsed > stage.resetAfterMs) { |
| 50 | // Reset the throttle |
| 51 | numSeen = 0; |
| 52 | currentStage = 0; |
| 53 | stages[currentStage].onEnter?.(); |
| 54 | } else if (stage.numToNextStage && numSeen >= stage.numToNextStage) { |
| 55 | const nextStage = currentStage + 1; |
| 56 | if (nextStage < stages.length) { |
| 57 | numSeen = 0; |
| 58 | currentStage++; |
| 59 | stages[currentStage].onEnter?.(); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | if (elapsed < currentThrottle) { |
| 64 | // Needs to be throttled |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | // No need to throttle |
| 69 | lastEmitted = Date.now(); |
| 70 | return cb(...args); |
| 71 | }; |
| 72 | } |
| 73 | |